![]() In PvP, you won’t know what type of damage will be coming at you, and often times, people will use a mix, making your RAH not as effective.Īrmour tanking isn’t too different from shield tanking. ![]() Like Daoden mentioned, the RAH is mostly used against PvE because NPC rats will all do (mostly) a certain type of damage and the RAH can adjust to give you the most resistances to it. Reactives are okay, but not really good for general usage. I forget exactly how much of the resistance is shifted each cycle, but in my experience, it takes like 3-4 full cycles to completely shift it over. Eventually, you’ll end up with an RAH that provides 60% Resistances to EM and 0% Resistances to everything else. So if you take only EM damage, each time the RAH cycles, it’ll reduce the resistances in Thermal, Kinetic, and Explosive and start putting them towards EM. Each time it cycles, it checks what kind of damage you took, and then shifts resistances over to that type. The Reactive Armor Hardner basically gives you 15% Resistances in all 4 damage types when you first turn it on. Ideally, you’ll have them all to 5, but that takes some time. As a general rule, you should have Explosive and Kinetic Compensation skills to 5 and EM and Thermal to 4 (since Armor ships generally already have good EM and Thermal resists). TThey do not provide any benefits to any ACTIVE modules. Yes, all of the Compensation skills (both Armor and Shield) benefit PASSIVE modules only. EANM, RAH, auxiliary rigs do enhance your stable rep though.If you lack CPU use platings instead of EANM.ĭoes the EANM benefit from the 4 individual “Armor Compensation” skills? going double rep doubles your peak rep, but does not modifiy your stable rep. That’s because you don’t have the “shield boost amplifier” module for armors. On several fits you want double armor rep. Also it’s stacking with DCU, so when using a RAH remove your DCU. If you use hardeners to make your resists match the enemy profile, then it’s less impacting. RAH is good when you don’t want to fit specific hardener : it will automatically fill the weakest resists after a time. therefore my resists makes my rep 100/32 ±= 3 times as effective, so in that case my EHP/s are equal to three times my HP/s. I use EHP/s and not HP/s because you need to take into account the damage profile of the enemy and your resist profile.eg if I take 100 damage from guristas, assuming their profile is 70% kinetic and 30% thermal, if I have 80% resist kinetic and 40% thermal that means I wil actually take 70 * (100-80)/100 + 30 * (100-40)/100 = 32 damage. That’s why you want to metrics for your tanking : peak rep, so maximum EHP/s offered by the fitting, and sustainable rep, that is the EHP/s of your fit with your capacitor remaining stable. ![]() Therefore, using armor buffer fit is stupid, because they need repair and thus money, and they can’t last enough for a long mission - while passive shield tank are a thing.Īlso, two important things are to be considered : first, your capacity to handle incoming damage, on the peak (beginning of a fight) second, on the long term (after you have removed the more hard hitting elements) That means, you have constant DPS applied on you. PVE often consists in several waves of several rats. ![]()
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